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I teach and develop learning experiences in higher education, focusing on practical game design, taking game design seriously as a formal design practice, and game analysis.

My work centres on helping students understand how games are made, funded, and distributed — and the ethical implications of those systems.
I teach realistic design practice like it's making a product to be used by an audience. I focus on truly understanding the game's design.

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Use the links on the left to navigate: About, Teaching, Publications, Resources, Gameography, and Contact.