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Gameography

Freelance/ Consultancy

  • Peaky Blinders: Mastermind (2020) — Level Design. Link
    Futurlab/ Curve Digital - PS4/ Switch/ /PC
    Designed complex time-manipulation puzzle levels as a freelance specialist for Futurlab.
  • Sliders (2019) — Consultant Designer. Link
    Slingshot Cartel/ Snapchat Games - Mobile
    Shaped high-level concept, narrative framing, and designed core metagame and economy systems.

Yoyo Games. Gamemaker

  • YoYo Games GameMaker Publishing (n.d.) — Creative Lead. Link
    Led publishing strategy, scouting and supporting developers while managing business development and partnerships. Switch/ PC/ Vita
  • Unannounced F2P Mobile Project (n.d.) — Lead Designer. Link
    Directed cross-discipline design with focus on UX and monetisation, shaping a GAAS-oriented product. Mobile

Outplay Entertainment

  • Castle Creeps Battle (2017) — Lead Designer. Link
    Led project from pitch through prototype to Alpha, innovating on PvP gameplay and metagame systems. Mobile
  • Castle Creeps TD (201) — Lead Designer. Link
    Improved live content systems, events, and progression design; contributed to award-winning success. Mobile

Boss Alien (A Natural Motion/Zynga Studio)

  • Unreleased New IP (Boss Alien / Zynga) (2013) — Senior Designer (Lead). Link
    Led design on an ambitious mobile title focusing on long-term engagement and social metagame systems. Mobile
  • CSR Racing (2013) — Design Support. Link
    Provided multiplayer and onboarding design input during a critical development phase. Mobile

Futurlab

  • Surge Deluxe (2013) — Puzzle Designer. Link
    Rapidly designed puzzle levels for PS Vita version under tight production timelines. Sony - Vita

Echo Peak

  • Way of the Dogg (2013) — Lead Designer. Link
    Led design on a rhythm-action title, managing production and publisher relations through to submission. 505 Games - PS3/ Xbox 360/ Mobile

Climax

  • Legacy of Kain: Dead Sun (2011, Cancelled) — Lead Designer. Link
    Led core gameplay team, managed outsource and later streamlined environment production on a large-scale AAA project. Square Enix - PS3/ Xbox 360

Zoe Mode

  • Haunt (2012) — Lead Designer. Link
    Directed design on a Kinect title, delivering a critically acclaimed motion-controlled experience. Microsoft Game Studios- Xbox 360 Kinect
  • Grease (2010) — Lead Designer. Link
    Designed innovative systems to reuse song data across multiple gameplay modes efficiently. 505 Games - Wii
  • PS3 Eye Rhythm Vision Game (2009) — Lead Designer. Link
    Led multi-stakeholder design effort on a camera-based rhythm game with live-action prototyping. Sony Computer Entertainment Europe - PS3 Eye
  • Rock Revolution (2008) — Senior Designer. Link
    Handled UI and level design while leading a subteam on Konami’s rhythm-action title. Konami - PS3, Xbox 360
  • Dancing With the Stars (2007) — Designer. Link
    Delivered level and UI design on a fast-turnaround licensed rhythm game. Activision - Wii/ PS2
  • Crush (2007) — Designer. Link
    Acclaimed level design on award-winning genre-defining puzzle platformer. Sega - PSP

DC Studios

  • State of Emergency 2 (2006) — Designer. Link
    Designed missions and arcade mode systems for a sequel to a major action title. SouthPeak Interactive - PS2

Vis Entertainment

  • Brave (2005) — Tester. Link
    Performed QA testing as part of early career experience in game development. Sony - PS2
  • Tom & Jerry: War of the Whiskers (n.d.) — Tester. Link
    Contributed QA support ensuring gameplay stability and functionality. NewKidCo - Gamecube
  • Powerpuff Girls: Relish Rampage (2002) — Tester. Link
    Provided QA testing on licensed platform title. NewKidCo - Gamecube
  • Evil Dead 2 (n.d.) — Tester. Link
    Supported QA processes during development cycle. THQ - PS2
  • State of Emergency (2002) — Tester. Link
    Early QA role contributing to testing and polish of a major release. Rockstar - XBox/ PC
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