Gameography
Freelance/ Consultancy
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Peaky Blinders: Mastermind (2020) — Level Design. Link
Futurlab/ Curve Digital - PS4/ Switch/ /PC
Designed complex time-manipulation puzzle levels as a freelance specialist for Futurlab.
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Sliders (2019) — Consultant Designer. Link
Slingshot Cartel/ Snapchat Games - Mobile
Shaped high-level concept, narrative framing, and designed core metagame and economy systems.
Yoyo Games. Gamemaker
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YoYo Games GameMaker Publishing (n.d.) — Creative Lead. Link
Led publishing strategy, scouting and supporting developers while managing business development and partnerships.
Switch/ PC/ Vita
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Unannounced F2P Mobile Project (n.d.) — Lead Designer. Link
Directed cross-discipline design with focus on UX and monetisation, shaping a GAAS-oriented product.
Mobile
Outplay Entertainment
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Castle Creeps Battle (2017) — Lead Designer. Link
Led project from pitch through prototype to Alpha, innovating on PvP gameplay and metagame systems.
Mobile
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Castle Creeps TD (201) — Lead Designer. Link
Improved live content systems, events, and progression design; contributed to award-winning success.
Mobile
Boss Alien (A Natural Motion/Zynga Studio)
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Unreleased New IP (Boss Alien / Zynga) (2013) — Senior Designer (Lead). Link
Led design on an ambitious mobile title focusing on long-term engagement and social metagame systems.
Mobile
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CSR Racing (2013) — Design Support. Link
Provided multiplayer and onboarding design input during a critical development phase.
Mobile
Futurlab
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Surge Deluxe (2013) — Puzzle Designer. Link
Rapidly designed puzzle levels for PS Vita version under tight production timelines.
Sony - Vita
Echo Peak
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Way of the Dogg (2013) — Lead Designer. Link
Led design on a rhythm-action title, managing production and publisher relations through to submission.
505 Games - PS3/ Xbox 360/ Mobile
Climax
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Legacy of Kain: Dead Sun (2011, Cancelled) — Lead Designer. Link
Led core gameplay team, managed outsource and later streamlined environment production on a large-scale AAA project.
Square Enix - PS3/ Xbox 360
Zoe Mode
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Haunt (2012) — Lead Designer. Link
Directed design on a Kinect title, delivering a critically acclaimed motion-controlled experience.
Microsoft Game Studios- Xbox 360 Kinect
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Grease (2010) — Lead Designer. Link
Designed innovative systems to reuse song data across multiple gameplay modes efficiently.
505 Games - Wii
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PS3 Eye Rhythm Vision Game (2009) — Lead Designer. Link
Led multi-stakeholder design effort on a camera-based rhythm game with live-action prototyping.
Sony Computer Entertainment Europe - PS3 Eye
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Rock Revolution (2008) — Senior Designer. Link
Handled UI and level design while leading a subteam on Konami’s rhythm-action title.
Konami - PS3, Xbox 360
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Dancing With the Stars (2007) — Designer. Link
Delivered level and UI design on a fast-turnaround licensed rhythm game.
Activision - Wii/ PS2
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Crush (2007) — Designer. Link
Acclaimed level design on award-winning genre-defining puzzle platformer.
Sega - PSP
DC Studios
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State of Emergency 2 (2006) — Designer. Link
Designed missions and arcade mode systems for a sequel to a major action title.
SouthPeak Interactive - PS2
Vis Entertainment
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Brave (2005) — Tester. Link
Performed QA testing as part of early career experience in game development.
Sony - PS2
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Tom & Jerry: War of the Whiskers (n.d.) — Tester. Link
Contributed QA support ensuring gameplay stability and functionality.
NewKidCo - Gamecube
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Powerpuff Girls: Relish Rampage (2002) — Tester. Link
Provided QA testing on licensed platform title.
NewKidCo - Gamecube
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Evil Dead 2 (n.d.) — Tester. Link
Supported QA processes during development cycle.
THQ - PS2
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State of Emergency (2002) — Tester. Link
Early QA role contributing to testing and polish of a major release.
Rockstar - XBox/ PC