frasersimpson.net
Games · Design · Education


Programme Leadership

- Programme Lead for BA (Hons) Game Design & Production Programme (all years, all modules)

Teaching: Module Development & Delivery

- User Interface and Interaction Design: Y2 (Module Lead)
- Business of Games: Y2 (Module Lead)
- Analytics and Data Driven Game Design: Y3 (Module Lead)
- Player Experience Design: Y3 (Module Lead)
- Professional Teams Group Project: Y3
- Honours Project Supervision: Y4
- Masters Year

Topics

  • Game Design as a Serious Formal Design practice
  • Games industry strategy and commercial practice
  • Professional skills and employability

Approach

The few years that I studied Architecture served me really well in my design career, being grounded in a formal design practice; creative work, but problem identification and solving, with intention and purpose. This is how I worked as a game designer, and it's what I teach. I believe - based on experience - that design is the process of fully understanding all of the decisions to be made in the creation of a scheme, and ought to be taken seriously and understood as something complex, intentional and significant.

I use a great deal of practical portfolio development in my own teaching, with a significant amount of hands-on time and strong iterative feedback. Students practice make, rationalise, justify and communicate professional decisions under constraints.